The 71+ Pets vs Conventional Wisdom

Anything relating to the magical arts (pets, spells, AAs).
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qibrme
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Re: The 71+ Pets vs Conventional Wisdom

Post by qibrme »

EnigmaMaitreya wrote:I have asked in General chat and payed attention to what others say about the pets.

"Use the Air pet as the others just plain suck and cant take a hit"
"Two box Air Pets as the stuns will keep either Air pet from taking any damage"
"The Fire pet doesn't do anything, totally worthless"
"The Earth pet is totally worthless except to keep runners in place and even then the Air Pet Stun is far superior at keeping the runner stunned"
"The Water pet doesn't out DPS the Air pet and can barely take 2 hits"
.
Enigma, the people giving you this advise were either Necro's, never played a mage, or you misunderstood what they were trying to tell you.

The things others have said in answer to your post are valid.
Katta and Attiki don't count for showing mage pets vs mobs as the mobs are nerfed so melee can get exp solo.
They are so week that for a few years now, when PL'ing friends, I take the hits, not my pet, from pulling trains and use AOE spells to burn them down fast.

Wait until you start playing in current zones against mobs with 300k and more HP's that hit for 3k and more before deciding which pet tanks best ;)

Sued...
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EnigmaMaitreya
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Re: The 71+ Pets vs Conventional Wisdom

Post by EnigmaMaitreya »

Merlaina wrote:
EnigmaMaitreya wrote:
But I am rather anxious :) to pull the 78 Fire Pet up and see how that combination does. If it does pretty good nuke wise, I may need to load up the current level malo and make sure it sticks to the mob.
Two things:
... Water does more DPS from behind (and maybe even from the front, I'm not sure) but you have to worry about positioning, time it takes the pet to travel to the mob, etc.
...
Thanks for the advice, as far as I have seen, that wild and crazy Water Pet back stabs from the front, side and back, does not appear to make any difference to him period. And even better, he back stabs with a 2HB, 1HB, H2H again it does not appear to make any difference to him period.
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svenalo
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Re: The 71+ Pets vs Conventional Wisdom

Post by svenalo »

EnigmaMaitreya wrote:
Merlaina wrote:
EnigmaMaitreya wrote:
But I am rather anxious :) to pull the 78 Fire Pet up and see how that combination does. If it does pretty good nuke wise, I may need to load up the current level malo and make sure it sticks to the mob.
Two things:
... Water does more DPS from behind (and maybe even from the front, I'm not sure) but you have to worry about positioning, time it takes the pet to travel to the mob, etc.
...
Thanks for the advice, as far as I have seen, that wild and crazy Water Pet back stabs from the front, side and back, does not appear to make any difference to him period. And even better, he back stabs with a 2HB, 1HB, H2H again it does not appear to make any difference to him period.
Yeah the water pet seemed to start doing it with UF, at least that's when I noticed it. DPS still seems best with it when its positioned at the rear...and I would not be surprised if a fix to all that comes along at some point.
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Redius
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Re: The 71+ Pets vs Conventional Wisdom

Post by Redius »

svenalo wrote:stuff from a lot of folks.
For no other reason, park gobober in the back to avoid enrage.
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Merlaina
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Re: The 71+ Pets vs Conventional Wisdom

Post by Merlaina »

Redius wrote:
svenalo wrote:stuff from a lot of folks.
For no other reason, park gobober in the back to avoid enrage.
Really that's good advice for any pet. That and you don't have to worry about the mob blocking, parrying, etc.
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svenalo
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Re: The 71+ Pets vs Conventional Wisdom

Post by svenalo »

Merlaina wrote:
Redius wrote:
svenalo wrote:stuff from a lot of folks.
For no other reason, park gobober in the back to avoid enrage.
Really that's good advice for any pet. That and you don't have to worry about the mob blocking, parrying, etc.
Of course it helps too if your guild's raiders are positioning correctly, not ganking, not spinning the mob this way and that needlessly, etc, etc. It's gotten to the point that at 12% I just hit pet DA on a raid fight.
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Baramos
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Re: The 71+ Pets vs Conventional Wisdom

Post by Baramos »

Always back-end your melee pet.

This used to be a discriminator between a Mage who knew what he was doing and one who did not. If you back-end your pet he will always do more DPS.

See Merlaina's reasoning.

Also, if you're on a static-spot grind with a crew, park your pet out at a point just beyond where your puller is pulling to. Flight time is reduced which is good for obvious reasons. It's a min-max thing, but a good idea anyway. Oh, and that re-position AA is a beautiful AA. When you've sic'd a Rumbling on a MOB, pop your normal pet over to the other side so the offender has to decide who is smashing him in the back.

chuckle

Bara
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Baramos
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Re: The 71+ Pets vs Conventional Wisdom

Post by Baramos »

Sillaen wrote:None of the mage pets are worthless.

People mainly use the air pet because it's the general all purpose pet. You can use it in raids, in groups and solo quite effectively, though not as efficiently as some of the others. This eliminates the need to constantly summon different pets.

In reality in today's EQ, the pets go like this.

Air - 3rd highest dps, 2nd most base HPs/AC, best at avoiding dmg, best aggro pet because of stun

Water - Highest dps pet, 3rd most base HPs/AC, best raid pet, tanks like a wet paper bag on current content

Fire - 2nd highest dps pet, least base HPs/AC, out of the box ready at higher levels, great for keeping dps going when rezzed, non existent tanking ability, generates good aggro (but not really a good thing here)

Earth - Lowest dps, most base HPs/AC, best at mitigating dmg, great pet for mega heavy hitters and mobs that run at low health, agrro generation sucks but the root does help sometimes

There are a lot of factors that go into determining tanking, like how heavy are you nuking and is the mob you're fighting stunnable.

The air pet and earth pet are comparable tanks if the air pet's stun will land. However earth has the best base AC and HPs and as such mitigates dmg better, so dmg spikes are less likely to kill it. Air specializes in avoiding dmg and generates an enormous amount of aggro, so the mob is less likely to look your way than say if you were using earth. In the grand scheme of things, air generally tanks better against single mobs, while earth is better for multiple mobs. It all depends on what your objective is.

All your pets have a place in your line up. Do let anyone fool you into thinking the air pet is the end all be all pet.


I use water on raid names because my job on a raid is generally straight dps.
I use air in groups, general soloing and trash clearing.
I use fire for trash clearing, pulling if I have to and for ongoing dps after a death.
I use earth when soloing something that might kill me if it breathes in my direction and for stopping runners.

Note:
When you add in AA's such as FBO, certain pets make overtake others in a particular department. For example, an air pet under FBO will more often than not out dps a fire pet. Just things to keep in mind, but the above outlined is generally the case.
This is a great post. It illustrates perfectly our pet versatility without the normal "Air is best" hand-waving, which unreasonably annoys me.

I use Earth for the reason you mention btw, and when I know I will (or want to) get a ton of adds. If you want to play around with the idea head to the Library in SoD all the way to the bottom and go to the "left" room spawn point of the Head Librarian. Go just left of his room and aggro the mobs there such that you get all four mobs in that room plus one or two from the outer room. Librarian PH won't add. Try this with an Air Pet and with an Earth pet. You'll have your merc of course. Contrast and compare.

Stuns and avoidance are powerful, and wonderful.

Mitigation is extraordinary, as well. It will really blow your mind, in some situations.

Baramos
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Baramos
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Re: The 71+ Pets vs Conventional Wisdom

Post by Baramos »

svenalo wrote:
Redius wrote:
svenalo wrote:stuff from a lot of folks.
For no other reason, park gobober in the back to avoid enrage.
Really that's good advice for any pet. That and you don't have to worry about the mob blocking, parrying, etc.

Of course it helps too if your guild's raiders are positioning correctly, not ganking, not spinning the mob this way and that needlessly, etc, etc. It's gotten to the point that at 12% I just hit pet DA on a raid fight.
hahaha !

Good idea.
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Sillaen
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Re: The 71+ Pets vs Conventional Wisdom

Post by Sillaen »

svenalo wrote: Of course it helps too if your guild's raiders are positioning correctly, not ganking, not spinning the mob this way and that needlessly, etc, etc. It's gotten to the point that at 12% I just hit pet DA on a raid fight.
I do that too. I waste too much time trying to reposition pet, so I just DA it at 11% and don't worry about it.
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