Fairly certain someone posted a specific thing in the NDA that said you can not tell people if you are in Beta. And I also visit these boards everyday, if something popped up alittle too fishy that sounded like it was a post on a beta forum you better believe it will get taken down ASAP.
But as previously stated, most of the information that has been said you can get from Lucy.
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Shardin wrote:this NDA thing is stupid.. this is everquest 1.. hardly anybody plays it anymore, who cares? Seems a little pretentious to me.
Actually the NDA makes a lot of sense. It lets them put stuff out and get it tuned right before people freak out that the world is falling. Without the NDA the chicken little syndrome would be much much worse than it is.
Malleria wrote:I'll say this... if there is one constant in EQ it's the insatiable hatred beastlords have for mages
Mostly it seems to come from the beastie stance that they are as dependent on their pets as mages are on theirs, but their pets do not get the attention/focus/etc that the mage one's do. Pretty much is a fundamental difference of opinion in that between how they see their class (largely mage-like in their pet dependency) and how the dev's see their class (as a hybrid).
Shardin wrote:this NDA thing is stupid.. this is everquest 1.. hardly anybody plays it anymore, who cares? Seems a little pretentious to me.
You do realize that EQ is probably the 2nd largest player base out of all the subscription games that SoE sells.
I have boldfaced the important parts.
I wouldn't hesitate to say that Blizzards MMO customer base dwarfs the combined player base of ALL SoE MMO properties at this point.
I don't deny that, but even if EQ is down to 100K* subscribers, that's 100K * $15 a month = 1.5 million a month. I know a great deal of that is for bandwidth and infrastructure costs, but you're still looking at a decent chunk of change. Not to mention maybe 80% will buy each expansion at full price, which is another 80K * $40 = 3.2 million. When you're talking about something that generates $21 million a year a NDA doesn't seem quite as silly anymore. It's not WoW money, but it's still a good bit.
*Note these numbers are purely guesswork. I think I heard sometime in the peak of the game it had around 300K subscribers, so this is just a guess.
I'm not saying pets are getting nerfed.. I couldn't say that because I'm not in BETA, I don't have time to do scientific parsing analysis from BEAT, much less play on BETA. I don't have enough time to play on the normal server. All I am saying is that, in my opinion, since RAGS and MERCS have come out, there has been a relative decline in our main pet power. I do not see any reason why the next expansion will be any different. I do not count rags or mercs as our pets. Right around the time rags came out we could easily solo dark blue mobs without any rags or mercs or anything. When I mean easily, I mean without pressing confusing mixture of numerous and random aa buttons too. There was a long period before this when pets were weak (remember when pets weren't much more than a dot?) and a time before that when they were relatively strong. I'm just saying that mage pet power is trending down in relative power as of the last few expansions. You have to compare raw pet power against the current expansion mob power. I have seen it written before and I agree that our pet should, without any buffs/aa/anything, be equal to current xpacs dark blue mobs. Meaning that if you put jebobr up against a dark blue mob both their hp would both hit zero at the same time.
With UF all classes lost relative power confronting against mobs. It was intended. SOD was "finished" way too fast in the eyes of a lot of people. A cure for that was to let the mobs gain more power than the player with UF. Face to face Underfoot mobs without any help of other players or merc, only a view classes have a chance to survive.