That's fine to have that opinion, but it's certainly not ok to apply it to only one class. Rangers and zerkers are pulling out 60k+ dps a lot more often than once every couple of hours. Rogues, monks, heck even pallys are dishing 50k a lot more often than once every couple of hours.Elidroth wrote:I see nearly EVERY CLASS ask for 'more burst dps', so I'm curious.. What does Burst DPS mean to you? To me, it means you can boost your short term DPS, but with a price. If you can do it every single raid encounter, then it isn't burst. It's a normal part of your dps. In short, MY opinion is 'burst' abilities should have a LONG cooldown. 2 hours or more. Either that.. or the boosts need to be shorter duration, or less powerful.
A 30min reuse is the absolute longest anything should be. That would be used every other event, or every third event depending on your guild dps/how the raids are organised (SS events can be blown through very quickly).
'Burst' to me means at some point you can massively increase your output for a short duration. Even if only for 60sec. It gives you something to use when smurf hits the fan and it's a make or break moment. And the problem is, raids are apparently designed around this concept. A lot of events require a burn at certain stages or it's a lot harder, borderline wipe. Other DPS classes can do it very well. Mages are lagging behind without anything else to show for it. Once upon a time we had sustained dps, but now zerkers can match and even beat us on long fights.
And because we have nothing else to show for it, there's no point taking more than 1 mage along on a raid anymore. Heck we can't even use Call of the Hero in SS. While we certainly don't want to be balanced around it's use, it's a kick in the balls when we're already out cold.