We have been busting our heads against Pillars a couple times a week the past few weeks, and having some issues in arcane. We have been 100% successful in light, and pretty close in dark if we get enough SKs, but Arcane still proving very difficult, even with 3 chanters and 2 rangers in the tower.
I know we must be doing something fundamentally wrong, here. Generally, we mez/root/punt the gargoyles to the walls, have a monk move mountains pull a mezd one to the shard sometimes (it's believed it dies faster if mezd by the shard, and possibly unlocks its hp faster??) and chanters charm/sit the arcwardens when they pop.
We get the heal emotes a lot, and have yet to figure out just what exactly mechanic is causing the shard to heal, believed to possibly be when a gargoyle remains unmezd or they are too close and cause each other to break mez?
We have managed to kill all the gargs 1 time, but the shard's HP was locked at 40% until that time, and, having less than 1 minute left on timer, we weren't able to dps it down fast enough and ran out of time. We generally have 3-4 mag and 1-2 wiz as dps in this event.
Anyway, was just looking for maybe a tiny bit of assistance, if willing to share
