Malosinete

Anything relating to the magical arts (pets, spells, AAs).
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Goranothos
Arch Mage
Posts: 287
Joined: Sun May 24, 2009 7:25 am

Malosinete

Post by Goranothos »

Anyone know the actual stats of this AA, i.e. how much it actually debuffs? I notice that occasionally, but very rarely, my nukes still get resisted after hitting the mob with this aa. This is just on blue trash mobs (pirates, turtles, etc in TBS).
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Danille
Moderator
Posts: 1207
Joined: Thu May 14, 2009 8:28 pm

Re: Malosinete

Post by Danille »

Name: Malosinete Type Detrimental
Classes: None
Mana Cost: 0 Endurance Cost: 0 (+0 /second)
Skill: Alteration Resist Check: Magic (-200)
Casting Time: 2.25 seconds Recast Time: 0
Fizzle Time: 0 seconds Fizzle Adj: 0
Target Type: Single Duration: 20 ticks (2 minutes)
Range: 200 AoE Range: 0
Description: 2: Decrease Cold Resist by 66
3: Decrease Magic Resist by 66
4: Decrease Poison Resist by 66
5: Decrease Fire Resist by 66

Location: Any Time of Day: Any
Deletable: No Interruptable: Yes
Short-Duration: No
Cast on You: You feel very vulnerable.
Cast on Other: looks very uncomfortable.
Worn Off: Your vulnerability fades.
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Babsy
Newbie
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Joined: Tue Jun 16, 2009 8:08 am

Re: Malosinete

Post by Babsy »

I mainly use this before casting the *regular* malo spell because this one resists way less and helps the regular to land or i use it when oom :-)
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Jaytee
Conjurer
Posts: 118
Joined: Sun Oct 25, 2009 5:56 am

Re: Malosinete

Post by Jaytee »

When I first came back about 10 days ago I was looking at the new AA's and I was thinking to myself - why in gods name would I want Gate/CoH/Sini as a AA? Have to tell you I have since changed my mind it's fantastic. Just not having to have the spell memmed plus being able to get rid of my mask (Was using the sini mask) was great. I don't think it costs mana (although I haven't bothered to verify) and I think it's avaialble when spells are refreshing as well - although again I haven't verified as I pull with it mostly.

I'm liking the new spells as AA!
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Tweelis
Arch Magus
Posts: 772
Joined: Mon May 18, 2009 12:30 am

Re: Malosinete

Post by Tweelis »

I was the same way until I actually did purchase the malo AA. Although the refresh on the AA is annoying at least we can wear a decent mask now. Don't get rid of the mask (keep it bagged or in the bank at least in case you're expecting a nasty fight); someday you'll want it and your AA to use. It's possible to use both just alternting from the mask to the AA back to the mask.
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Merlaina
Arch Convoker
Posts: 498
Joined: Thu Sep 03, 2009 11:56 am

Re: Malosinete

Post by Merlaina »

I agree. I didn't see much of a point, especially considering my quickbar is already full of things I consider useful and don't want to replace. However being able to replace malo in my spell set has been a huge help, not to mention gate (not that I normally had it loaded). I do have a case of the quickbar clutters now though, with 3 bars full of AA skills. Speaking of which, is there a way to open multiple quickbars and have them all up at once without loading a custom UI? I understand that I could only have one assigned to my number keys, but it would be nice to have some of my lesser used ones available without having to hit shift-# to switch hotkey sets all the time, and just click them with the mouse instead.
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Bastler
Conjurer
Posts: 204
Joined: Tue Jun 09, 2009 7:05 pm

Re: Malosinete

Post by Bastler »

Merlaina wrote:I agree. I didn't see much of a point, especially considering my quickbar is already full of things I consider useful and don't want to replace. However being able to replace malo in my spell set has been a huge help, not to mention gate (not that I normally had it loaded). I do have a case of the quickbar clutters now though, with 3 bars full of AA skills. Speaking of which, is there a way to open multiple quickbars and have them all up at once without loading a custom UI? I understand that I could only have one assigned to my number keys, but it would be nice to have some of my lesser used ones available without having to hit shift-# to switch hotkey sets all the time, and just click them with the mouse instead.
You can have 4 bars up at the same time. Theyre all under the EQ button.
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Skrub
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Posts: 20
Joined: Thu Nov 05, 2009 3:12 am

Re: Malosinete

Post by Skrub »

You can assign keys to three different hotbars as well. I use the number pad, then Shift + number pad, then Ctrl + number pad. And I save the 4th hotbar that I have up for the CotH, Levi, G.invis, Top Inventory Slot, Important inventory bags, etc.

I just wish that EQ would 'grow up' and add 12 keys to each hotbar like every other current MMORPG in existence today.
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