Underfoot Launch AA

Anything relating to the magical arts (pets, spells, AAs).
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wire
Elementalist
Posts: 88
Joined: Mon Jun 08, 2009 11:11 pm

Underfoot Launch AA

Post by wire »

Keep in mind everything here is subject to change. I've just listed the total ranks of each ability in UF:

General

33 Combat Agility
33 Combat Stability
15 General Sturdiness
12 Mystical Attuning
1 Mystical Shield [5% chance to resist any spell]

Archetype

10 Armor of Wisdom
9 Companion's Blessing
9 Companion's Durability
1 Divine Companion Aura [15 minute reuse pet DA]
25 Expansive Mind
15 Fury of Magic [~2% crit rate increase per new rank]
1 Group Perfected Levitation
3 Hastened Companion's Blessing [1 minute recast reduction per rank; 12 minute recast now]
3 Hastened Forceful Rejuvenation [5% recast reduction per rank; 51 minute recast now]
3 Hastened Mass Group Buff [10% recast reduction per rank; 51 minute recast now]
8 Hastened Silent Casting [3 minute recast reduction per rank; 12 minute recast now]
23 Mental Clarity
10 Mental Stamina
4 Mnemonic Retention
9 Persistent Casting
6 Shield Block

Class

1 Acute Focus of Arcanum [35% resist reduction]
3 Arcane Whisper [-800 hate per tick for 12 ticks]
1 Aspect of Zomm [2 second cast time, less duration than the focused spell]
6 Companion's Agility [2% per new rank]
12 Companion's Gift [Unknown % per rank]
20 Elemental Alacrity [Unknown % per rank]
1 Extended Rumbling Servant [6 second duration increase per rank]
3 Extended Shared Health [25% range increase per rank]
4 Fire Core [random 1% to 60% at rank 4]
3 Force of Elements [1550 DD at rank 3, 0.5s cast time, 20s recast time]
5 Hastened Burnout [1 minute recast reduction per rank; 10 minute recast now]
3 Hastened Fortify Companion [3 minute recast reduction per rank; 15 minute recast now]
5 Hastened Host of the Elements [1 minute recast reduction per rank; 10 minute recast now]
3 Hastened Rumbling Servant [2 second recast reduction per rank; 12 second recast now]
15 Host of the Elements [5 second duration increase per new rank]
4 Ice Core [2000 more damage at rank 4]
15 Servant of Ro [couple hundred more damage per new rank]
1 Spell Casting Reinforcement Artistry [10% more beneficial duration per rank]
4 Stone Core [2000 more damage at rank 4]
6 Sturdy Companion [Unknown % per rank]
6 Theft of Essence [2% more avoidance, 500 more HP, 10 more attack per new rank]
4 Vapor Core [5% more hate reduction at rank 4]
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Merlaina
Arch Convoker
Posts: 498
Joined: Thu Sep 03, 2009 11:56 am

Re: Underfoot Launch AA

Post by Merlaina »

Do you know the level requirements for the next 3 ranks of ToE? I do most of my AA grinding against clockworks/elementals and this would be a HUGE boost for me, but I'm only 76.
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wire
Elementalist
Posts: 88
Joined: Mon Jun 08, 2009 11:11 pm

Re: Underfoot Launch AA

Post by wire »

Merlaina wrote:Do you know the level requirements for the next 3 ranks of ToE? I do most of my AA grinding against clockworks/elementals and this would be a HUGE boost for me, but I'm only 76.
Each rank costs 4. The required level is 60/65/70/70/70/70.
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Voragath
Grand Summoner
Posts: 1165
Joined: Thu May 14, 2009 9:32 pm

Re: Underfoot Launch AA

Post by Voragath »

I went through every AA available to mages in UF to see how much each rank cost, what level you can get the rank, and flagged which ones require UF. It is current as of yesterday. The bad news is, unless someone else has already done the same, I won't be able to make the spreadsheet and post it until after the 15th. That will be just a little late for those of you maxed out and looking for new shinies but just in time for the casuals to look before they leap into some of the new (or old) aa's.
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qibrme
Conjurer
Posts: 240
Joined: Thu Jun 04, 2009 12:34 pm

Re: Underfoot Launch AA

Post by qibrme »

As it stands right now I plan on getting these AA's first:

1) 1 Extended Rumbling Servant [6 second duration increase per rank]
2) 3 Hastened Rumbling Servant [2 second recast reduction per rank; 12 second recast now]

Then going to max pet defensive AA's.

I already switched my SPEC back to CONJ and skilled everything back up.

My BETA solo and group experience made me strongly feel that keeping 2 RS Gargoyles on the mobs is the way to go in this expansion.
So maximizing my ability to keep chaining RS with my multi-bind key is what i am preparing for.

Sued...
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Elentarri
Elementalist
Posts: 66
Joined: Wed Aug 12, 2009 10:48 am

Re: Underfoot Launch AA

Post by Elentarri »

how can you change what you specialize in?
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Redius
Conjurer
Posts: 211
Joined: Wed May 20, 2009 7:30 pm

Re: Underfoot Launch AA

Post by Redius »

Quest;

http://everquest.allakhazam.com/db/quest.html?quest=711" onclick="window.open(this.href);return false;
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Elentarri
Elementalist
Posts: 66
Joined: Wed Aug 12, 2009 10:48 am

Re: Underfoot Launch AA

Post by Elentarri »

is this quest bugged?
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Redius
Conjurer
Posts: 211
Joined: Wed May 20, 2009 7:30 pm

Re: Underfoot Launch AA

Post by Redius »

Wasn't the last time I tried it....but that was about 6 months (give or take) ago.
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Cimmaron
Newbie
Posts: 15
Joined: Mon Oct 12, 2009 12:53 pm

Re: Underfoot Launch AA

Post by Cimmaron »

I personally find the Divine Companion Aura most interesting, as it seems like it will help them live against rampage.
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