
Mana on those long fights
Re: Mana on those long fights
Funny, i thought it was Lesson that was the cursed vet AA. 

Re: Mana on those long fights
Merlaina wrote:Funny, i thought it was Lesson that was the cursed vet AA.
Not since they made it persist through death and not count down in the lobby

As for Staunch, it's bad news. Seems everytime I use it, except on one particular raid, we always wipe anyways. What a freakin' waste

Re: Mana on those long fights
I do all of the above however I also load Spell: Scars of Sigil, Mana Cost: 186Mindrix wrote:RmS is your most efficient spell, bar none. So on that note, burn hard until you're about 30% mana, then just switch to RmS + Jolt (if usable), and plink it to death from there. Use mod rods, other mana effects other classes have. Work on your pet so it's doing the most DPS. When you go OoM, you're pretty much just a pet, lol. So I will normally run myself low, then switch to high efficiency setting and make sure I'm maxing the other DPS options that don't eat up mana.
Hopefully, after fixing, we'll have some mana regen options in UF. That should help a good chunk. But, for the most part, burn to a level where you can still put some DPS on if its needed on something else, then switch to just casting less. Our Burn is pretty close to as efficient as we can be.
on the fights I know there is a chance to go OOM or just in case I die.
Played with a few lower level spells and found that Scars has a fast cast time,
you get the recourse effect from casting a spell with and ENC in your group,
it has a fast cast time,
you regen mana faster than this spell uses it so you can chain cast forever.
it crits for a nice amount, especially if you have a good Fire Focus,
and it does not have a charge limit the way clickies do.
Try it,
You will like it better than just watching your pet and casting one bolt spell every minute or so.
Sued...
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