Pet getting owned in UF

Anything relating to the magical arts (pets, spells, AAs).
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nako
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Re: Pet getting owned in UF

Post by nako »

Same as snare+FD or snare+CoH pulling but substitute evac/succor for FD/CoH. Somewhat limited in practical applications but useful as a last resort (ie a solo wizzy/druid).

-nako/saryrn
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Sillaen
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Re: Pet getting owned in UF

Post by Sillaen »

nako wrote:Same as snare+FD or snare+CoH pulling but substitute evac/succor for FD/CoH. Somewhat limited in practical applications but useful as a last resort (ie a solo wizzy/druid).

-nako/saryrn
Pretty much like Nako said.

Pull a group of mobs, run to a spot, snare what you want, evac/succor/egress/whatever. Return to spot and the mob/mobs you snared are chilling waiting for you. Everything else have returned to original spot. I used to do this on my druid to break into camps.
Even more efficient if you have a little room to work with is to stagger your snares before evac'ing so you will have several individual mobs snared in different spots alone and waiting for the beat down. That way you don't have to evac pull every single mob.
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Voragath
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Re: Pet getting owned in UF

Post by Voragath »

Sillaen wrote:
nako wrote:Same as snare+FD or snare+CoH pulling but substitute evac/succor for FD/CoH. Somewhat limited in practical applications but useful as a last resort (ie a solo wizzy/druid).

-nako/saryrn
Pretty much like Nako said.

Pull a group of mobs, run to a spot, snare what you want, evac/succor/egress/whatever. Return to spot and the mob/mobs you snared are chilling waiting for you. Everything else have returned to original spot. I used to do this on my druid to break into camps.
Even more efficient if you have a little room to work with is to stagger your snares before evac'ing so you will have several individual mobs snared in different spots alone and waiting for the beat down. That way you don't have to evac pull every single mob.
WOW. Thanks for the responses guys!
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bobipet
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Re: Pet getting owned in UF

Post by bobipet »

i play mage /shm combo and it rock.
coh pulling is easy when yu get use to it.
area like warren's (disrupt the siege / champion no more ) is a challenge to pull for any pulling class.
very easy with coh.
i am pulling with shaman with slow or malo then following with aa root / root with coh casted before the shaman cast or after,depending on the pulls.
aera like xangef in dranik (at the stairs) u can pull all 5 nameds from there,even ulkat from the far west (that one a real challenge ) i usually need 2 coh to get him .

i did the pulling with snare (druid )and it s even more easier.snare 2 or 3 + mobs and getting coh ed.= $$$

PS: if nameds can't be rooted or snared like the one in bloodfield,you can snare / root the adds near him, and get coh ed ,named might be alone or just wait him to path back.ect...

and pets in UF when pet get all the aa's for the tanking ability,they doing pretty good.
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nahseev
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Re: Pet getting owned in UF

Post by nahseev »

Voragath wrote: We aren't a pulling class. We have some utility but we are pretty much a dps class. Monks, rangers, and bards are your primary pullers. UF is NOT meant for soloing but for grouping. Grab one of those 3, a rogue, a necro, or some class that can pax and do it that way. CoN was given as a neck-saving utility and so was the golem spell that got canned. Pulling with CoN is a side effect of how that ability works. Asking for us to have a pull utility will be met with a resounding "no" and, if for some odd reason it wasn't, a yes will result in a drawback given to us for having it and that's bad. There are plenty of pullers out there and we already have enough abilities for that ourselves.
I agree that we are not a pulling class and therefore this spell should be less efficient than what other classes can do but still give us a reasonable option. We have the best pets and that's what separates us from other classes, not DPS. We are a second tier dps class in my opinion and would rather see more raids designed that makes use of some of our other abilities. Getting back on track though as I said sometimes you just don't want to box. A mag can pull anything they want with one other toon just coh pulling but I highly doubt that is what we want. More trains to see the puller get coh'd.
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nako
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Re: Pet getting owned in UF

Post by nako »

would rather see more raids designed that makes use of some of our other abilities
I lived through the era of spending an entire raid just making rods and spelling out stupid, unmentionable stuff by laying them on the ground. Also the days when clerics could easily pull agro on a raid mob just by healing, hence spending an entire raid just CoH'ing the cleric (until range fix). Our other abilities are kinda boring on raids <cough gearing up 20 pets @ 30 clicks per pet>

I'd be all for some inventive new mechanics but I just don't see it happening now that what little life blood remained has been sucked out of the dev team by other projects.

-nako/saryrn
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Daiou
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Re: Pet getting owned in UF

Post by Daiou »

nako wrote:
would rather see more raids designed that makes use of some of our other abilities
I lived through the era of spending an entire raid just making rods and spelling out stupid, unmentionable stuff by laying them on the ground. Also the days when clerics could easily pull agro on a raid mob just by healing, hence spending an entire raid just CoH'ing the cleric (until range fix). Our other abilities are kinda boring on raids <cough gearing up 20 pets @ 30 clicks per pet>

I'd be all for some inventive new mechanics but I just don't see it happening now that what little life blood remained has been sucked out of the dev team by other projects.

-nako/saryrn
Thanks alot, therapy had almost removed all memories of those days... :cry:
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Voragath
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Re: Pet getting owned in UF

Post by Voragath »

nahseev wrote:
Voragath wrote: We aren't a pulling class. We have some utility but we are pretty much a dps class. Monks, rangers, and bards are your primary pullers. UF is NOT meant for soloing but for grouping. Grab one of those 3, a rogue, a necro, or some class that can pax and do it that way. CoN was given as a neck-saving utility and so was the golem spell that got canned. Pulling with CoN is a side effect of how that ability works. Asking for us to have a pull utility will be met with a resounding "no" and, if for some odd reason it wasn't, a yes will result in a drawback given to us for having it and that's bad. There are plenty of pullers out there and we already have enough abilities for that ourselves.
I agree that we are not a pulling class and therefore this spell should be less efficient than what other classes can do but still give us a reasonable option. We have the best pets and that's what separates us from other classes, not DPS. We are a second tier dps class in my opinion and would rather see more raids designed that makes use of some of our other abilities. Getting back on track though as I said sometimes you just don't want to box. A mag can pull anything they want with one other toon just coh pulling but I highly doubt that is what we want. More trains to see the puller get coh'd.
We are dps. Our pets are designed around that fact. We certainly beat beasts on dps, necros we beat on burn but most raid geared necros can omgwtfpwn us on long term....when it exists lol Being in the top 5 easily and consistently makes us a dps class. We haven't much utility after that. No buffs (unless you wanna count our lackluster and dying DS line), not many care about mod rods until they are oom, and coh is seeing less use these days with banners, campfires, clickies, etc. I already have groups try and get me to pull all the time and it's so inefficient that I can't figure out why they don't want a traditional puller to join. We already get an ear full for how powerful our air pets are--albeit greatly exaggerated--and we got an earfull for our memblur pets getting us to places others couldn't. I'm all for extra utility but some things just have to be left alone or we'll pay for it. This is one reason why we lost pet pulling, even though devs claimed we weren't meant to have that ability: people just saw it as OP and threw a fit. To have this pulling ability without a detriment to us or the community getting up in arms, it would have to be so inefficient that we'd be just better off to continue using the memblur pet. There are far more important things, then, to worry about than that. Some that would make the whole discussion moot such as twincast working on RS pets.

So would I like your ability? Sure. Would I like the cost to have it? No. Either up front or down the road, it just won't be worth it.

On a side note for any interested: I've shied with using the memblur pet to pull with for various reasons but I've been using it more lately and the stunts that can be pulled with that could put most pulling classes into a conniption over it. It's more than adequate to get done what you need in UF. However, if you bought rank 2, sorry about your luck :( The gargoyle pet is excellent if you have 2. Just chain the RS on one. I'll use host to distract a 3rd if need be. In UF solo, that probably won't cut it but if you can manage to break a camp once in UF, you're set. Ah, even better, if you can take some blows, Hulking Bodyguard is $$$ for splitting/pulling. IMHO, HB is one of our most underutilized and overlooked spells.
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nylrem
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Re: Pet getting owned in UF

Post by nylrem »

Voragath wrote:
On a side note for any interested: I've shied with using the memblur pet to pull with for various reasons but I've been using it more lately and the stunts that can be pulled with that could put most pulling classes into a conniption over it. It's more than adequate to get done what you need in UF. However, if you bought rank 2, sorry about your luck :(
I was really curious why you think the rank 2 is worse for CoN? I really like that it sticks around a bit longer, since it often tags both mobs that I am trying to split, it gives me a couple extra seconds to send pet and get agro on one, to pull back to me, as well as when I use for an oh crap defense, sticks around a bit longer to try and get far enough out of agro range after clicking invis.
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dorfillya
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Re: Pet getting owned in UF

Post by dorfillya »

For CoN to do its mindwipe, it has to despawn on its own. CoN rk 2 lasts long enough, that it often gets killed by the mobs before the mindwipe happens.
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