Baramos wrote:
Your Magicians don't know what they're talking about. Your melee are all bashing indiscriminately. And they are scapegoating pets. And your Magicians are noobs and just throwing gas onto the same fire that keeps re-igniting.
It's not that the melee don't know how to balance a mob, they have been doing it for years.
It's just when we get complacent on events we have been winning and expect to win, then there is no focus on the details, we get sloppy and wipe... So the finger pointing starts and Mage pets have to be the reason... So it is written in long established EQ lore.
Baramos wrote:
If you don't get any evidence then the cacophony of melee (who always complain about this, ignorantly) supported by any errant noob Mage(s) will just convince Xslia and the rest of the crew that it is correct.
To Xslia's defense, she tries to be as neutral as possible in her position as Guild Leader, but she is a Wizard and does not have full understanding of pet behavior, which she admits.
When Calebe and I try to argue that the problem is not pet push, then 2 or 3 mages jump into the channel and tell Xslia that we are wrong and pets push mobs all over the place.
So Xslia is confused.
You can’t talk to a non-pet class about degrees of pet push or reductions in push vs years ago, or the mob push canceling our pet's push.
The pets either push or they don't, and if they push, then melee will forever blame pets when scapegoating opportunities arise.
We can debate the percentages of push forever, but if I put my pet, RS and swarm on a mob and the fight last 60 seconds, during which time the mob and pets move 3 feet, IMO there is no pet push.
Why? Because there will be agro changes as RS takes agro then dies and my pet gets agro back then the possibility of a new RS getting back on top of the agro list.
Each time the mob switches to hitting a new opponent, it moves to center itself on the new target.
How do you decide that the 3 feet of movement over the 60 second fight duration was due to target switching or push?
And if it was a combination of both, how do you assign a value to the distance pets supposedly pushed the mob?
When pets used to push, there was no debate, mobs moved all over the map.
Unless the mob was cornered, a mage had to run in a circle around the mob while swarm pets deployed or a single mage could push a raid named off the board.
Right now there is no pet push to speak of, so if magicians don't speak with one voice, this topic is going to be resurrected year after year until EQ is no more.
There are a lot of people with old prejudices to the point that we could take 1/2 hour at the start of a raid night, pick a mob and have nothing but mage pets, RS and swarm from 10 magicians on one side.
Even if the mob never moves, they will still blame push in the raid on pets.
Sued...