Twincast, Thaumatize

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Vincentt
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Twincast, Thaumatize

Post by Vincentt »

Need help figuring a couple spells out.

First, Twincast.
1: Increase Chance to Twincast by 100%
2: Limit Effect: Current HP
4: Limit Min Mana Cost: 10
5: Limit Type: Exclude Procs
6: Limit Type: Detrimental

Does it have a counter like Improved Twincast?
Max Hits: 10 Matching Spells
1: Increase Chance to Twincast by 100%
2: Limit Effect: Current HP
4: Limit Min Mana Cost: 10
5: Limit Type: Exclude Procs
6: Limit Type: Detrimental

Ie. in the 18 seconds I have to weave my dd's, is there a limit to how many? And will using non dd's use up said counters? I usually go fickle, clicky, RS, bolt, REJUVE, bolt, clicky, RS, etc. I thought I noticed it wore off faster than 3 ticks, which made me think it's also counter based as well as time based. Am I wasting it's potential by using clickies and RS's? (And why can't it affect RS (effectively double RS swarm) since wizards can double their big Ethereal Nuke for whopper sized damage? Not fair).

Second, Thaumatize pet II:
Recourse: Thaumatize Owner II
1: Cast: Thaumaturgic Overload II
--
1: Cast: Thaumatize Pet Mana Regen Base
2: Cast: Thaumatize Pet Mana Regen Boost I (36% Chance)
3: Cast: Thaumatize Pet Mana Regen Boost II (12% Chance)
4: Cast: Thaumatize Pet Mana Regen Boost III (4% Chance)
5: Cast: Thaumatize Pet Mana Regen Boost IV (1% Chance)
--
1: Decrease Current HP by 3600

I've never seen any dd being done to my pet through this spell. Prism skin or not, he never takes dmg. What's the downside to this spell? I think I read one of the community reps saying it reduces the pet's dps?

Tx in advance.
V
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Potawatomi
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Re: Twincast, Thaumatize

Post by Potawatomi »

For Twincast, you are only limited by the 18 seconds. This is the optimal time to you use fire clickies during the GCD (Global Cool Down). You do not want to cast RS pets during this time, you will gain no extra benefit since pets can't be twincasted. For the why behind not being able to be used with twincast, I would suspect coding issues but someone with more info may chime in.


In regards to Thaumatize, the DD isn't going to hit your pet. The spell has a DD tied in, so if you are fighting and cast it, it will hit the mob with the DD.
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Sillaen
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Re: Twincast, Thaumatize

Post by Sillaen »

Aye. Twincast has no counters, but depending on server tick you can sometimes get an extra 5ish seconds in there on top of the 3 ticks. Use your clickies during GCD. As Pota said, drop RS when spell twincast is running and pump out as many spells as you can.

Thaumatize does not lower your pets dps, however it will lower your personal due to the very long cast time and other small issues like losing your target (I've actually weaved out a few rounds before I realized I still had my pet targeted). As a result, it's left out of the dps weave unless you are going to be really strapped for mana.
Last edited by Sillaen on Mon Feb 04, 2013 2:56 pm, edited 1 time in total.
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Voragath
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Re: Twincast, Thaumatize

Post by Voragath »

Thaumatize also decreases it's damage based on how far you are from the mob when you cast it.

As for RS not twincasting, that's because EQ just can't generate two pets at once. You can see this when you cast host of elements (one pet at a time rather than 10 at once) and again if you try to cast RS pet during host (the RS will cast but no pet shows up).

If something has a counter tied to it, you see it in the spell data:
Improved Twincast?
Max Hits: 10 Matching Spells
1: Increase Chance to Twincast by 100%
2: Limit Effect: Current HP
4: Limit Min Mana Cost: 10
5: Limit Type: Exclude Procs
6: Limit Type: Detrimental
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Vincentt
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Re: Twincast, Thaumatize

Post by Vincentt »

I get it. So ideally we need to time it to go off at the 5/6 of a tick mark, effectively giving us, in seconds: 18.0(spell)+5.0(servertick)-1.5(GCD) = 21.5 seconds potential weave time at peak.
And conversely 18.0-1.5= 16.5 seconds potential at the antapex.

However I feel I see it die off earlier than that, like in 13 seconds.
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Fleiss
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Re: Twincast, Thaumatize

Post by Fleiss »

Vincentt wrote:I get it. So ideally we need to time it to go off at the 5/6 of a tick mark, effectively giving us, in seconds: 18.0(spell)+5.0(servertick)-1.5(GCD) = 21.5 seconds potential weave time at peak.
And conversely 18.0-1.5= 16.5 seconds potential at the antapex.

However I feel I see it die off earlier than that, like in 13 seconds.
GL trying to perfectly time server/your computer/your ISP lag. :D
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Vincentt
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Re: Twincast, Thaumatize

Post by Vincentt »

:)

Difficult, but not impossible. Especially for twitchers who run and sit down to med every 6 seconds to get the out of combat regen boost... which made good practice for this new exercise.

:p
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